The Opticks Collection
Tape-Style Spatial Delay·v0.1.0·Beta

REFRACTION

Light bending through a prism.

REFRACTION models the complete signal path of a magnetic-tape echo: pre-emphasis head bump shelf, asymmetric tube-style soft clipper, age filter, worn-head resonance, and independent wow + flutter modulation with band-limited drift. Three independent tape heads tap a single delay line at musical intervals, then a continuous cross-feedback network blends between parallel and ping-pong stereo behaviour. Tape colour sits inside the feedback path, so each repeat truly darkens — exactly how a Roland RE-201 sounds after six passes.

Download for Mac
macOS 10.13+ · Intel & Apple Silicon
Soon
Download for Windows
Windows 10+ · 64-bit
Soon

Beta program · v0.1.0Request access →

REFRACTION plug-in interface

Inside the engine

Architecture that competes with the giants.

Every algorithm is engineered from first principles in C++ and JUCE. No shortcuts, no off-the-shelf reverbs hidden behind a new face.

01

Authentic tape model

Head-bump low-shelf at 100 Hz, asymmetric tube saturation (2nd-harmonic forward), age-dependent HF loss and worn-head resonance — modelled per tape pass, not just at the input.

02

Wow + flutter + drift

Independent wow (0.7 Hz, large depth), flutter (12 Hz, small depth) and a smoothed random drift. Subtle by default, beautifully chaotic at extremes.

03

Three-head multi-tap

Each tap has independent time (10–2000 ms), level and pan. Build classic slap, dub, dotted, or polyrhythmic patterns from a single delay line.

04

Continuous ping-pong

SPREAD knob smoothly morphs from parallel-channel feedback (0) to fully crossed ping-pong (1) — no abrupt mode switch.

Plug-in formats

VST3AUStandalone

Tested DAWs

  • Ableton Live
  • Logic Pro
  • Pro Tools
  • FL Studio
  • Cubase
  • Studio One
  • Reaper

System Requirements

  • macOS 10.13+ · Intel & Apple Silicon
  • Windows 10+ · 64-bit

The Concept

Light bending through a prism, translated into sound.

A tape-modelled spatial delay with wow, flutter, head bump and asymmetric saturation — each repeat genuinely darkens, the way real tape does.